Borador “Goldhand”, a dwarven rogue and treasure-hunter who excels at crossbows and using explosives, is on a quest to quench his thirst for gold.
There’s Allessia Faithhammer, a warrior cleric of Helm on a mission to protect the innocents of Baldur’s Gate. The player can choose between five characters, each with intriguing back stories. The city is once again in need of heroes, as new forces threaten its walls and a new villain plots to revive the Onyx Tower. The story ended there, and Dark Alliance II picks up with a new host of heroes, five of them this time (plus 2 unlockable ones), on a mission to restore order to the city of Baldur’s Gate. The three heroes foiled the evil plot of the super villain Eldrith and destroyed her Onyx Tower, but in the process they were transported to an unknown world and quickly confronted by unfriendly natives. The cliffhanger ending of the first Dark Alliance made it pretty obvious that a sequel was imminent. Luckily (or unluckily, depending on how you look at it), Black Isle seems to have followed the formula pretty closely, as Dark Alliance II plays almost identically to its predeccessor in most respects. Some players feared a decline in quality from predecessor Baldur’s Gate: Dark Alliance when Black Isle Studios took over developing duties from Snowblind for the sequel. Kill Stuff, Sell Stuff, Buy Stuff, RepeatĪs simple as this formula sounds, it actually works most of the time for Baldur’s Gate: Dark Alliance II.